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KilaGraph

KilaGraph builds on LDLib2's Node Graph Toolkit to provide in-game programmable graphs for mods. It is aimed at authors who want visual logic graphs, and ShaderGraph authoring for custom RenderTypes.

KilaGraph

A programmable node graph and shader graph toolkit for Minecraft mod developers.

NeoForge LDLib2 License

KilaGraph builds on LDLib2's Node Graph Toolkit to provide in-game programmable graphs for mods. It is aimed at authors who want visual logic graphs, reusable graph resources, and ShaderGraph-style authoring for custom RenderTypes without writing every shader and editor workflow by hand.

Features

  • Blueprint Graphs: general-purpose programmable node graphs for mod-side logic and data flow.
  • RenderType Graphs: visual shader graphs that compile into Minecraft RenderType pipelines.
  • Shader Function Graphs: reusable shader subgraphs that can be shared across RenderType graphs.
  • Editor integration: LDLib2-powered graph editing, resource management, node libraries, settings panels, and live shader previews.
  • Minecraft-aware nodes: utilities for items, blocks, fluids, entities, NBT, world queries, math, lists, maps, strings, and shader operations.

Requirements

  • Minecraft / NeoForge 26.1
  • LDLib2 26.1.2.20+

Exact dependency ranges are defined in gradle.properties.

Links

License

KilaGraph is licensed under the MIT license.

The KilaGraph Team

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