KilaGraph
A programmable node graph and shader graph toolkit for Minecraft mod developers.

KilaGraph builds on LDLib2's Node Graph Toolkit to provide in-game programmable graphs for mods. It is aimed at authors who want visual logic graphs, reusable graph resources, and ShaderGraph-style authoring for custom RenderTypes without writing every shader and editor workflow by hand.
Features
- Blueprint Graphs: general-purpose programmable node graphs for mod-side logic and data flow.
- RenderType Graphs: visual shader graphs that compile into Minecraft RenderType pipelines.
- Shader Function Graphs: reusable shader subgraphs that can be shared across RenderType graphs.
- Editor integration: LDLib2-powered graph editing, resource management, node libraries, settings panels, and live shader previews.
- Minecraft-aware nodes: utilities for items, blocks, fluids, entities, NBT, world queries, math, lists, maps, strings, and shader operations.
Requirements
- Minecraft / NeoForge
26.1
- LDLib2
26.1.2.20+
Exact dependency ranges are defined in gradle.properties.
Links
License
KilaGraph is licensed under the MIT license.