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RefractionAPI

Refraction is an API for general use purposes.

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This API is constantly being updated on Github, with a ton more features, bug fixes, and other things. Supported for: 1.21.1 Neo, Forge, Fabric 1.20.1 Forge, Fabric

 Refraction API was made for commonly used code between multiple projects & includes many useful methods to make adding features such as cutscenes easier to implement and to make the overall development process easier.

 

Refraction was made by ZeusIGN & ConnorTron110.


Refraction API features

(Most of the listed features are only available on the unpublished versions)

All big things that Refraction offers:

  • ReConfig—Config system with auto syncing support

  • Atda—Persistent data storage system

  • Syncables—Server → Client class syncing capability

  • Channels—Custom data channels between server and client w/ headers

  • NamedAPI—Extension of Channels for named API channel schemes

  • Runnabler—Handler for delayed and ticking runnables on client / server

  • RefractionEvents—Event system with multiloader support

  • VoxelUtils—Voxel generation utilities

  • Particler—Particle wrapper with render and tick manipulation

  • RAABB—Allows for non-axis aligner boxes with collision

  • Cutscenes—Customizable cutscenes through code (future command support)

  • Custom debuggers—Similar to Minecraft's system of debugging, Refraction has custom debug support

  • Interactions—NPC Interaction handler

  • Quests—Quest handler system, doesn't offer quest stacking by default (future change)

  • Server Screens—Full server side control of screens without extra packets including closing, opening and sharing data between client ↔ server

  • Registrable tracking sounds—Ticking sounds that can be registered on the client and called from the server

  • Flood Filler—Highly customizable flood filler

  • Camera shake—Provides a camera shake interface

  • SyncConfig—Automatic syncing for player joins

  • Vec3Helper—A lot of vec3 util

  • RScanner—File scanner given a package
    And a lot more, just take a look for yourself, mainly in @helper and @feature dirs :D

The RefractionAPI Team

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