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Faction Entity Type Format
TruffleHistorian edited this page Mar 31, 2023
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Here you will find a descript on how to configure 1 entity type for use within a Faction Format. Be aware that many fields are optional. Leaving them out will select a sensible default.
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entity_type: The resource location of an entity in the format of
namespace:location. - weight: A number which determines how likely this entity is to appear.
- strength: A number which determines the strength of one individual unit. See Strength
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rank: One of
soldier,captain,general,support,digger,leader. See Faction Ranks. -
boosts: Configuration for how this mob can receive boosts. These 3 lists are always combined with the lists from the faction's config.
- mandatory: Optional, list of boosts applied to all instances of this entity.
- whitelist: Optional, list of boosts from which instances of this entity. can choose. If empty, allows all with a rarity.
- blacklist: Optional, list of boosts that instances of this entity. can not receive.
- rarity_overrides: Optional, list of boosts that should have a different rarity for instances of this entity.
- wave_range": The range of waves this entity type can appear in.
- spawned_range: Optional, the minimum and/or maximum number of times this entity type will appear in a wave.
- omen_range: Optional, the minimum level of omen effect required for this entity type to appear in a raid.
Different Faction Entity Types can be created for the same Minecraft Entity Type. For example, you could create a standard Zombie as a soldier, or a zombie with a mandatory diamond armor boost as a more rare later wave entity. It could also be used to create both different skeleton types, one with a sword and one with a bow.
See [Faction Format](Faction-Format#Vanilla Example)