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⚠️ Current documentation targets APTweaks 12.x. If you open a wiki revision, guide, or copied setup note from 2025 or earlier, there is a good chance it still describes the older multi-module architecture.
| Version | Minecraft | Loader support | Distribution style | Status |
|---|---|---|---|---|
| 12.x | 1.20.1 | Forge, Fabric, NeoForge | One unified mod per loader | Current |
| 11.x | 1.20.1 | Forge only | Separate APTweaks modules | Legacy |
| 10.x | 1.19.2 | Forge only | Separate modules | EOL |
| 9.x | 1.18.2 | Forge only | Separate modules | EOL |
12.x is the big architecture reset.
Instead of separate downloads for core, spawn, gamerules, items, player, and bundle-style setups, 12.x brings everything together into one modern codebase.
That gives users:
- one main mod instead of a small stack of jars
- one shared config folder
- one command tree under
/aptweaks - easier testing and maintenance
- clearer compatibility handling
Treat the following as legacy guidance unless it is clearly marked otherwise:
- instructions that tell you to install multiple APTweaks modules
- references to the old bundle or mods optimization feature family
- old config locations such as
config/adaptiveperformancetweaks/ - TOML-era assumptions copied from older Forge-only releases
- Remove all old 11.x APTweaks jars from
mods/. - Install 12.x via
the CurseForge
or Modrinth launcher.
Manual install: download the 12.x jar for your loader and place it in
mods/. - Start once so the new config files are generated.
- Review the new config files manually instead of expecting a direct 1:1 migration.
New main location:
config/adaptive_performance_tweaks/
Spawn preset locations:
config/adaptive_performance_tweaks/spawn_presets/data/<namespace>/aptweaks/spawn_presets/
Because the structure users see in the code, config files, commands, and changelog is already a 12.x structure. Keeping old module-era wording in the current docs makes installation, support, and modpack setup more confusing than the alpha label itself.