⚠️ 12.x is the current unified release line.
Older docs or setup guides may still describe the legacy 11.x multi-module layout.
💾 Back up your world and config files before updating.
12.x is still a early-release and some configuration details may change between releases.
📝 Known limitations before stable release
There is no in-game config GUI yet. 12.x currently uses a config-first workflow, and larger
servers will usually need some spawn tuning beyond the defaults.
🔄 Upgrading from 11.x?
Remove all old APTweaks module jars before installing 12.x. Do not mix 11.x and 12.x files in
the same mods/ folder.
Adaptive Performance Tweaks is a server-side optimization mod for Forge, Fabric, and
NeoForge.
It watches Minecraft's server-side load and adjusts selected systems automatically to reduce lag
pressure on dedicated servers, single-player worlds, and LAN-open worlds.
That means APTweaks is not only for public or dedicated servers.
It can also help in normal client worlds, because single-player and LAN sessions still run the same
server-side systems for spawning, ticking, gamerules, items, XP orbs, and simulation distance.
Instead of asking you to assemble separate modules, 12.x bundles the major feature groups in one
mod:
Spawn control and spawn presets
Game rule adaptation
Item, XP orb, and arrow cleanup
Player login and beginner protection
Adaptive simulation distance with movement-aware throttling
Optional advanced throttles for AI, chunk generation, and view distance
Monitoring and benchmarking tools
🎥 Introduction and Overview Video
What APTweaks is good at ✨
APTweaks helps most when performance problems are caused by:
too many mobs or repeated spawn attempts
large amounts of dropped items, XP orbs, or stuck arrows
overloaded exploration and chunk generation
worlds or servers that need softer automatic reactions instead of permanent hard limits
APTweaks is especially useful for:
dedicated servers that need adaptive protection under changing player load
modpacks with heavy entity pressure
single-player worlds with farms, exploration, or too much dropped loot
LAN worlds where the host machine struggles with the integrated server load
It is less helpful for issues that come mainly from:
heavy redstone or machine logic
one specific broken mod or entity
world corruption or storage bottlenecks
Quick start 🚀
Remove any old 11.x APTweaks jars from mods/.
Install APTweaks 12.x via
the CurseForge
or Modrinth launcher.
Manual install: download the jar for your loader from one of those pages and place it in mods/.
Start the game, world, or server once.
Review the generated files in config/adaptive_performance_tweaks/.
Leave defaults on for a first test run before tuning anything.
If you run a larger server, review spawn limits early. The fallback spawn defaults are tuned for
about 4 players.
Spawn presets are loaded from:
config/adaptive_performance_tweaks/spawn_presets/
data/<namespace>/aptweaks/spawn_presets/
If you want to customize presets, start with the templates and examples in
wiki/SpawnPresets.
Feature overview 🧩
Feature
What it does
Spawn
Limits mob pressure with load-aware checks, view-area logic, and configurable presets
Game Rules
Adjusts selected gamerules when the server gets stressed
Items
Merges or removes excess dropped items
Experience Orbs
Clusters XP orbs to lower entity counts
Arrows
Cleans up stuck arrows without touching active projectiles
Player Protection
Protects players during login and helps newer or listed players
Simulation Distance
Lowers simulation cost automatically under load and can temporarily throttle harder during heavy exploration
View Distance
Optional advanced safety valve for heavy servers
AI Throttling
Optional advanced slowdown for far-away mob AI
Chunk Gen Throttle
Optional advanced slowdown for chunk generation work
Monitoring
Optional log-based visibility into load and entity pressure
Benchmark
Built-in scenario-based baseline/active measurement suite for real worlds, servers, and modpacks
Simulation Distance stays load-aware as before, but can now also clamp down harder during
heavy exploration at MEDIUM+ load and then recover gradually after players stop moving or finish
logging in.
The easy mob farm is a server friendly way to capture different kind of animals and mobs to gather their loot. This mod provides serval catching items and mob farms to make it more entertaining.
The easy mob farm is a server friendly way to capture different kind of animals and mobs to gather their loot. This mod provides serval catching items and mob farms to make it more entertaining.