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When enabled, bright objects onscreen will have a glow to better show brightness.
How strong/visible the effect should be.
Reflective Shadow Mapping for Global Illumination.
The percentage of the screen-size at which RSM is processed.
The radius of the blur filter, in blocks/meters.
The number of samples-per-pixel to process.
When downscaled RSM is enabled with this option, the edges of objects will be processed in full-resolution when upscaling to prevent blurred edges.
Makes light rays more visible by simulating atmospheric scattering in lit volumes.