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Effect Settings

Joshua Miller edited this page Jul 17, 2022 · 1 revision

Bloom

When enabled, bright objects onscreen will have a glow to better show brightness.

Bloom Strength

How strong/visible the effect should be.

Global Illumination

Reflective Shadow Mapping for Global Illumination.

GI Scale

The percentage of the screen-size at which RSM is processed.

GI Radius

The radius of the blur filter, in blocks/meters.

GI Intensity

GI Sample Count

The number of samples-per-pixel to process.

GI Upscale

When downscaled RSM is enabled with this option, the edges of objects will be processed in full-resolution when upscaling to prevent blurred edges.

Volumetric Light

Makes light rays more visible by simulating atmospheric scattering in lit volumes.

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