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Play Sound Entry

fzzyhmstrs edited this page Nov 19, 2024 · 1 revision

Plays the specified sound and then applies its child entry.

This is a cosmetic entry; it does not add any standard descriptions or tiles, simply adding a sound to rolling the pool.

JSON Definition

Key Type Value Example Note
"type" String
"lootables:play_sound"
"sound" String
"minecraft:entity.allay.item_given"
Required

The ID of the sound event to play.
"volume" Float or Object

Lootable Number

Optional, default volume 1.0

The volume of the sound. Should generally be in the range 0.0-2.0. Volumes >1 do not increase actual volume, it increases the range the sound can be heard from.
"pitch" Float or Object

Lootable Number

Optional, default pitch 1.0

The volume of the sound. Should generally be in the range 0.5-1.5.
"child" Object

Lootable Entry Goes Here

Required

The nested entry that will actually be applied after the cosmetic effect goes off.

Examples

Plays the XP orb pickup sound when the experience entry is chosen.

{
  "type": "lootables:play_sound",
  "sound": "minecraft:entity.experience_orb.pickup",
  "child": {
    "type": "lootables:xp",
    "xp": {
      "min": 25.0,
      "max": 50.0
    },
    "levels": false
  }
}

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