-
Notifications
You must be signed in to change notification settings - Fork 1
Status Effect Entry
fzzyhmstrs edited this page Nov 20, 2024
·
2 revisions
Grants the player a status effect.
| Key | Type | Value Example | Note |
|---|---|---|---|
"type" |
String |
"lootables:status" |
|
"status" |
Object |
See Status Definition |
Required Lootable Number defines the amount the player is healed. |
| Key | Type | Value Example | Note |
|---|---|---|---|
"id" |
String |
"minecraft:strength" |
Registered ID of the status effect. |
"amplifier" |
Integer |
3 |
Optional, default 0 The amplification of the status. Amplification is (level - 1). Value must be between 0-255. |
"duration" |
Integer |
200 |
Optional, default 0 The duration of the status in ticks. 20 ticks is one second. Value should be greater than 0. |
"ambient" |
Boolean |
true |
Optional, default false Whether Minecraft considers the effect "ambient", like a beacon effect. |
"show_particles" |
Boolean |
false |
Optional, default true Whether potion particles will appear while the effect is active. |
"show_icon" |
Boolean |
false |
Optional, defaults to the value of show_particlesWhether a status effect icon appears in the players HUD. |
"hidden_effect" |
Boolean |
Status Definition |
Optional, no default Recursive hidden effect that is applied when this one runs out. This is itself a status effect, just like built by this definition, nested inside its parent. This hidden effect can have its own hidden effect, and so on. Probably don't go too crazy with it though. |
15 minutes of water breathing! Heck yeah.
{
"type": "lootables:status",
"status": {
"id": "minecraft:water_breathing",
"duration": 18000,
"ambient": true
}
}