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Building FISHERHOOD

Krglok edited this page May 12, 2015 · 1 revision

FISHERHOOD produce special food.

purpose: produce cooked fish

dependencies: The Fisherhood is only effectiv in biomes like OCEAN or RIVER. It needs LOG for cooking the fish. 1 Settler is needed. The cooked fishes are a normal food and is a alternative to WHEAT or BREAD in water based biomes, where WHEAT dont produced efficiently.

description: produce cooked. only in water biomes available

configuration:

  • radius: 4
  • requirements:
    • LOG.6
    • WOOD.9
    • FURNACE.1
  • reagents:
    • GOLD_NUGGET.1
  • upkeep:
    • LOG.2
  • upkeep-chance: 0.001
  • output:
    • COOKED_FISH.10
  • money-requirement: 500.0
  • upkeep-money-output: -2.0
  • biome:
    • OCEAN
    • RIVER

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