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Building FISHERHOOD
Krglok edited this page May 12, 2015
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FISHERHOOD produce special food.
purpose: produce cooked fish
dependencies: The Fisherhood is only effectiv in biomes like OCEAN or RIVER. It needs LOG for cooking the fish. 1 Settler is needed. The cooked fishes are a normal food and is a alternative to WHEAT or BREAD in water based biomes, where WHEAT dont produced efficiently.
description: produce cooked. only in water biomes available
configuration:
- radius: 4
- requirements:
- LOG.6
- WOOD.9
- FURNACE.1
- reagents:
- GOLD_NUGGET.1
- upkeep:
- LOG.2
- upkeep-chance: 0.001
- output:
- COOKED_FISH.10
- money-requirement: 500.0
- upkeep-money-output: -2.0
- biome:
- OCEAN
- RIVER
-
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