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npclifecycle
Krglok edited this page May 12, 2015
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#NPC Lifecycle
##Settler Each NPC has its own Lifcycle. But basically all follow a predetermined scheme
Some NPC can will easily generated by popping up and they are adult. This is especially true for NPC generated by an admin on command and the for NPC in founding a settlement or by colonists create a settlement.
- Normal NPC are born of a female NPC
- the pregnancy lasts 9 months, who would have thought :)
- of 1-14 years is the NPC a child, and consumes only wheat
- 14 years and he is a settler (workers),
- 18 years old settlers can get married and start a family or soldier
- from about 25 decreases the fertility of the settlers with age
- 60 years and increases the probability with increasing age, they die
- The NPC generate families (man / woman)
- The NPC testify in the family children, sometimes even outside :)
- The children grow up and work, then they form continuous families of their own and so
- This life cycle applies in principle to noble NPC
- This life cycle is aborted when a settler for soldiers
- Male NPC are soldiers
- Every day must be a NPC food.
- It uses different foods depending on availability, but only one item per day.
- Better food make you happier
- The food must be purchased
- Thus, an NPC has to work in order to survive
- An NPC gets money if he works in a building.
- He gets no food, then he is hungry and unhappy
- unfortunate settlers always be blamed for their condition, the owner of the place!
- when a settler hungry he is a beggar
- Beggars try valuable things to collect and sell to the settlement to be able to buy food
- Just before a beggar finally starved he leaves the village and tries his luck elsewhere.
- When he left the village, he never comes back!
- Beggars are preferred recruited as soldiers
##Manager The managers are always generated by command or setting up a settlement by colonists.
- the NPC is growing created
- Although the NPC is aging but is immortal.
- Female manager will only get pregnant if no other NPC except the managers in the settlement are.
- The children of the managers are not immortal.
- Managers are NOT to soldiers
##Soldiers/Units
- Soldiers are trained and receive a combat equipment (weapon and armor)
- Soldiers are supplied where they are stationed (settlement, fiefs Regiment)
- Soldiers are paid, but the supply need not pay
- Soldiers who hunger fight bad
- Soldiers who are starving, leave the site and disappear with their equipment!
- Soldiers in a settlement pursue a security plan
###Watch schedule in a settlement
- Watch schedule for MILITIA starts in the center of the village and follow the direction straight back a certain distance and then
- Watch schedule for ARCHER begins on the roof of a building GATE. He stays there and fight enemies (monsters, etc.)
- Watch schedule alternative without GATE building. The ARCHER stands in the center of the settlement.
###Watch schedule in a regiment
- During the day they run and the MILITIA ARCHER around freely. For some unknown reason, they prefer the northwest. : /
- At night, all units come back to the center of the camp
- The units always fight enemies (monsters, etc.)
###Watch schedule fief undefined at the moment
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Home
- [player NPC relation] (https://github.com/Krglok/Realms/wiki/Player-NPC-relation)
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- [Player Docu] (https://github.com/Krglok/Realms/wiki/Player-Docu)
- NPC
- NPC lifecycle
- Settlement
- [Concept of settlement](https://github.com/Krglok/Realms/wiki/concept of settlement)
- [Build a settlement](https://github.com/Krglok/Realms/wiki/build a settlement)
- Settlement HAMLET
- [Hamlet Blueprint] (https://github.com/Krglok/Realms/wiki/Hamlet-Blueprint)
- [Settlement types] (https://github.com/Krglok/Realms/wiki/Settlement-types)
- NPC Manager
- [Lehen] (https://github.com/Krglok/Realms/wiki/Lehen)
- [Concept Lehen] (https://github.com/Krglok/Realms/wiki/concept-of-Lehen)
- Appendix
- Player commands
- [Admin commands](https://github.com/Krglok/Realms/wiki/Admin commands)
- Pricelist
- Buildinglist
- [Building config](https://github.com/Krglok/Realms/wiki/building configuration)
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