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Overview
Krglok edited this page Mar 15, 2015
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I have several plugin and Mods considered that enliven the Minecraft worlds with NSC. The Mod Millenair is a very good example, but it does not run on a Bukkitserver. The plugin Dominion has some design flaws and progress is slow. Therefore, I have to create my own plugin entschlossn that my needs are met. But I did not as easy to Millenair, but have oriented me of my old concepts for NWN.
This documentation do not give technical information. It is only for explain the game concepts and some instruction for beginners. {bmr server-icon.png}
- Settlements
- Buildings produce something
- Settlers who work in the buildings and live in the settlements
- Expansion of settlements in stages
- A feudal system with nobility as the ruling group
- Kingdoms as political Orginisation
- To give to military nobility and kingdoms power
- A self-operated economy as a basis for settlements and military
- Consumption of supplies and equipment by settlers and military units
- The settlements, and feudal kingdoms can be controlled by NPC or player.
- The player can set up their own Siedlunge, fiefs and kingdoms
- Increase players can join together and form kingdoms.
- The player can take over NPC controlled settlements, and feudal kingdoms.
- The player can join a NPC Empire and work your way up to the king.
These are the basic concepts that I want to achieve. But there have been some extensions, in particular by Millenair and the NPC mods.
- The NPC entities are visible in the game
- The player can interact with the NPC to to attain the above objectives
- The NPC will give hints or distribute quests
- The player can socially interact with the NPC
- The player should be able to marry and beget children NPC
- The NPC will be assigned to a people, and have such different cultural preferences.
- The NPC will get a special name and a personal Lifecycle
This text is pretty translated with google :)
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Home
- [player NPC relation] (https://github.com/Krglok/Realms/wiki/Player-NPC-relation)
- Project
- Phase 1
- Phase 2
- Phase 3
- Objects
- History
- Admin Docu
- Colonist building
- Settlement management
- Settlement specialization
- [Player Docu] (https://github.com/Krglok/Realms/wiki/Player-Docu)
- NPC
- NPC lifecycle
- Settlement
- [Concept of settlement](https://github.com/Krglok/Realms/wiki/concept of settlement)
- [Build a settlement](https://github.com/Krglok/Realms/wiki/build a settlement)
- Settlement HAMLET
- [Hamlet Blueprint] (https://github.com/Krglok/Realms/wiki/Hamlet-Blueprint)
- [Settlement types] (https://github.com/Krglok/Realms/wiki/Settlement-types)
- NPC Manager
- [Lehen] (https://github.com/Krglok/Realms/wiki/Lehen)
- [Concept Lehen] (https://github.com/Krglok/Realms/wiki/concept-of-Lehen)
- Appendix
- Player commands
- [Admin commands](https://github.com/Krglok/Realms/wiki/Admin commands)
- Pricelist
- Buildinglist
- [Building config](https://github.com/Krglok/Realms/wiki/building configuration)
- [Building HOME](https://github.com/Krglok/Realms/wiki/building home)
- Techlevel
- Production